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Period of regular backup creation (minutes)ĭefault value for dynamic infected zone - size of the zone (meters)ĭefault value for dynamic infected zone - minimal static countĭefault value for dynamic infected zone - maximal static countĭefault value for dynamic infected zone - minimal dynamic countĭefault value for dynamic infected zone - maximal dynamic count Make sure to properly define entities as character/car where needed since economy sets them up in a different way.ĭefines how in many segments world will be split by CE - this affects save, load, cleanup and other processing events - it's performance wide for huge maps (note that default value is for Chernarus map!) If "act" type of entity is set to none (or is missing), the entity is considered to be loot.
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This allows you to specifically define what you want to be a part of the economy and what should stay omitted. Root classes are parent classes of entities which will be used by the central economy. It is used to configure classes included in the central economy, persistence backups, infected dynamic zones, CE logging, updaters and modding of other CE xml files within the mission (more information available here).
Dayz standalone sedan update#
Maximal limit of spawned zombies across all zones in mapĭistance to invoke infected spawn in nearby zone (dynamic infected)Īllow update of wetness and temperature values on all items in the world.Īllow decay on food (requires WorldWetTempUpdate set to 1).ĬfgEconom圜ore.xml is a configuration file located in.
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Penalty time for player that is still in play session How many initial test are allowed for item spawn How much loot should be respawned during restart to nomimal How many different types can be respawned at once How many items of one type can be spawned at once How many attempts are performed during single item respawn How much loot will be spawned on server initial start (without storage).Īllow dispatch containers to receive the loot. How long the flag will be refreshing items.Īctivate economy idle mode on empty server after given timeĠ to disable idle mode on server startup (will still switch on later if IdleModeCountdown is not 0) Items lifetime will be refreshed with this frequency. How many items can be deleted at once during standard cleanup Maximal limit of spawned animals (not ambient) across all zones in mapĭistance from player required for item deletionĭefault lifetime for entities with no specific economy setup, but damage >= 1.0 (ie.
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